A Screen-Free, General-Purpose, Multi-User, and Tactile Learning Device.
Many of them cover critical aspects of human machine interactions based on a tangible game platform and the object sensing and recognition surface embedded in Beyond Tablet (Foundation Inventions: Presence, ID & Proximity; Capacitive Coupling Pattern; Multimodal User Interface; Vertical Applications)
Combines the Best of the Virtual World and the Physical World
The Virtual World Is Powerful
The Physical World Is Limited
A Screen-Free, General-Purpose, Multi-User, and Tactile Learning Device.
Capacitive sensing and object recognition surface - more powerful than the touch screen of a smart tablet
Additional Functionalities
Many of them cover critical aspects of human machine interactions based on a tangible game platform and the object sensing and recognition surface embedded in Beyond Tablet (Foundation Inventions: Presence, ID & Proximity; Capacitive Coupling Pattern; Multimodal User Interface; Vertical Applications)